Drakensang: The River of Time

Just like the original Drakensang, it has a traditional RPG party-based style, with a 'real-time with pause' round-based playmode as seen in games like Baldur's Gate or Neverwinter Nights.[2][3] Using a largely faithful version of the pen and paper rules, statistics, skills and talents are leveled up through universal experience points which can be applied to anything from skills which increase the amount of information found on the minimap to skills useful for combat or negotiation. The River of Time also addressed minor criticisms of the first game, such as the player's inability to return to most areas once completed.

2010 Role Playing Single-player

Windows (PC)

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