Nights into Dreams...

Nights into Dreams... is split into seven levels, referred to as "Dreams". The levels are distributed equally between the two child characters; three are unique to Claris, three to Elliot, and each play through an identical final seventh level, "Twin Seeds". Initially, only Claris' Spring Valley and Elliot's Splash Garden are available, and successful completion of one of these unlocks the next level in that child's path. Previously completed stages may be revisited to improve the player's high scores; a "C" grade in all the selected child's levels must be achieved to unlock the relevant Twin Seeds stage for that character.
Each level is split up into four "Mares" set in Nightopia and a boss fight which takes place in Nightmare. In each level, players initially control Claris or Elliot, who immediately have their Ideyas of hope, growth, intelligence and purity stolen from them by Wizeman's minions, leaving behind only their Ideya of courage. The goal of each Mare is to recover one of the stolen Ideya by collecting 20 blue chips and delivering them to the cage holding the Ideya, which will overload and release the orb it holds. It is possible to complete some of the levels' goals by wandering around the landscape of Nightopia as Claris or Elliot (pursued by an egg-shaped alarm clock which will wake up the child and end the level if it catches the player), but the majority of the gameplay centers on Nights' flying sequences, triggered by walking into the Ideya Palace near the start of each level so that the child merges with the imprisoned Nights.

2012 Other Single-player Multiplayer

Playstation 2 Playstation Portable (PSP) Windows (PC) XBox

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